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HUB / lib_bejson_physics.js
lib_bejson_physics.js
- Runtime
- JavaScript
- Category
- JavaScript
- Path
- /storage/emulated/0/Projects/Management/Libraries/js/lib_bejson_physics.js
FILE // lib_bejson_physics.js
/*
Library: lib_bejson_physics.js
MFDB Version: 1.3.1
Format_Creator: Elton Boehnen
Status: OFFICIAL - v1.3.1
Date: 2026-05-06
*/
/**
* lib_bejson_physics.js
* Status: OFFICIAL — BEJSON-Core/Lib (v1.4)
* Version: 1.4 OFFICIAL
* Date: 2026-05-03
*/
window.BEJSON = window.BEJSON || {};
class BEJSONPhysics {
constructor(options = {}) {
this.gravity = options.gravity || { x: 0, y: 9.8 };
this.bodies = BEJSON.BEJSON.create104("PhysicsWorld", [
{ name: "id", type: "string" },
{ name: "x", type: "number" },
{ name: "y", type: "number" },
{ name: "w", type: "number" },
{ name: "h", type: "number" },
{ name: "vx", type: "number" },
{ name: "vy", type: "number" },
{ name: "isStatic", type: "boolean" },
{ name: "mass", type: "number" }
], []);
}
addBody(id, x, y, w, h, options = {}) {
this.bodies.Values.push([
id, x, y, w, h,
options.vx || 0, options.vy || 0,
options.isStatic || false,
options.mass || 1
]);
}
step(dt) {
const values = this.bodies.Values;
// 1. Integrate
for (let i = 0; i < values.length; i++) {
const b = values[i];
if (b[7]) continue; // isStatic
b[5] += this.gravity.x * dt; // vx
b[6] += this.gravity.y * dt; // vy
b[1] += b[5] * dt; // x
b[2] += b[6] * dt; // y
}
// 2. Resolve (Simple AABB)
for (let i = 0; i < values.length; i++) {
const bA = values[i];
for (let j = i + 1; j < values.length; j++) {
const bB = values[j];
if (this._checkAABB(bA, bB)) {
this._resolveCollision(bA, bB);
}
}
}
}
_checkAABB(a, b) {
return (a[1] < b[1] + b[3] && a[1] + a[3] > b[1] && a[2] < b[2] + b[4] && a[2] + a[4] > b[2]);
}
_resolveCollision(a, b) {
// Simple static/dynamic resolution
if (a[7] && b[7]) return;
// Swap velocities for dynamic-dynamic for now
const tempVx = a[5]; a[5] = b[5]; b[5] = tempVx;
const tempVy = a[6]; a[6] = b[6]; b[6] = tempVy;
}
}
BEJSON.Physics = BEJSONPhysics;